9 tower defense games
Nine defence games, each with its own rule: towers that run down and need rewinding, hedges you plant to make crows walk farther, a road you lay one tile at a time, or a wagon whose turrets fire the way it faces. Two are lane battles against a bot.
New here? Start with Hedgewise (plant hedges so the crows walk the long way), then Clockwork Causeway (towers run down, and a tap rewinds them) or Slow Caravan (the wagon's heading is how you aim).
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Clockwork Causeway Tower defense game Wind-up towers guard a causeway, and every one of them runs down.
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Hedgewise Maze tower defense Plant hedges to make the crows walk far. Scarecrows stop them.
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Roadlayer Turn-based tower defense Each turn, lay one piece of the raiders’ road and one tower beside it.
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Prism Posts Merge tower defense Merge lenses into stronger posts, and mix colours to change what they do.
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Slow Caravan Turret defense game Your base is a crawling wagon; its turrets fire the way they face.
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Toybox Front Lane battle game Buy toys that march and fight. Grow from wood to robots, or hold an era for a broom sweep.
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Three Bridges Lane strategy game Hold three bridges vs a bot. Units recharge instead of costing gold.
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Sandcastle Siege Castle defense game Grab the crabs and fling them back into the sea before they reach your castle.
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Lighthouse Nights Survival defense game Hold the lamp room through twelve foggy nights; spend each day’s hours wisely.
No game matches all of that.
Can I play against someone?
Toybox Front and Three Bridges are battles against a bot, and the game calls it one: Toybox Front has easy to hard settings, and Three Bridges brings a quicker rival every battle. In the others you hold out against waves.
How long is a map?
Clockwork Causeway holds 12 waves on each of eight maps, Prism Posts 25 waves on six, Hedgewise 30 waves, Roadlayer 20 turns with a boss last, Lighthouse Nights twelve nights, Slow Caravan five legs to the city gate, Sandcastle Siege twenty tides before the tide turns endless. Toybox Front is a six-minute battle, and Three Bridges a run of ten.
What do the stars buy?
Permanent perks in Clockwork Causeway, which gives stars for few leaks, and in Prism Posts. In the rest, winning is what opens the next map, night or leg, and Sandcastle Siege spends what it earns between tides on repairs, gulls, pelicans and traps.
Which ones have a daily challenge?
Hedgewise, Roadlayer and Sandcastle Siege have a daily mode: the same challenge for everyone that day, new at midnight by your device's clock.