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9 board and tile games

Nine games for the table. Five are board games for two, on one device or against bots at five levels: draughts where stones race to the far bank, flipping lily pads on a hex pond, sowing seeds round two rows of pits, fencing plots on a farm and four in a row with discs pushed in from any edge. Four are tile and picture puzzles for one: join pairs with a line of up to two bends, clear layered tiles three at a time, match pairs that can see each other, and stitch a hidden picture from run clues.

New here? Start with Far Bank (draughts where stones race to the far bank), then Lantern Links (join pairs with a line that bends at most twice) or Picket Plots (close a plot's fourth fence to claim its crop).

9 games

Can I play against the computer?

Yes. Each of the five board games has five bot levels, labelled as bots, and a second player can take the other side on the same device. Who moves first changes every game, because at the top levels the first move is worth a lot.

Can every puzzle be finished?

Yes. Lantern Links and Runs & Trios check that each board can be cleared before you see it, Clearsight Pairs deals only sheets a solver can finish with its three copy-downs, and every Sampler Clues picture has one answer that line logic alone reaches, so it never needs a guess.

How does a board game end?

Far Bank ends when a side brings three stones to the far bank, Granary Rows when a store holds 25 seeds, Picket Plots when every plot is fenced and the bigger crop total wins, Gale Rows when a player lines up four, and Lilyturn when neither side can place a pad, with the most pads winning.

Which ones have a daily challenge?

Far Bank, Lilyturn, Picket Plots, Lantern Links, Runs & Trios, Clearsight Pairs and Sampler Clues have a daily mode: the same challenge for everyone that day, new at midnight by your device's clock.