9 board and tile games
Nine games for the table. Five are board games for two, on one device or against bots at five levels: draughts where stones race to the far bank, flipping lily pads on a hex pond, sowing seeds round two rows of pits, fencing plots on a farm and four in a row with discs pushed in from any edge. Four are tile and picture puzzles for one: join pairs with a line of up to two bends, clear layered tiles three at a time, match pairs that can see each other, and stitch a hidden picture from run clues.
New here? Start with Far Bank (draughts where stones race to the far bank), then Lantern Links (join pairs with a line that bends at most twice) or Picket Plots (close a plot's fourth fence to claim its crop).
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Far Bank Draughts game Draughts on a river: get three stones to the far bank first.
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Lilyturn Hex reversi game Trap rival lily pads in a line to turn them; anchored pads never turn.
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Granary Rows Mancala game Sow seeds round the board, capture twos and threes, and share the granary. 25 seeds wins.
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Picket Plots Dots and boxes game Build fences between posts; close a plot to claim its crop and build again.
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Gale Rows Four in a row game Push discs in from any edge and make four in a line; the vane shuts an edge.
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Lantern Links Tile connect puzzle Join two matching tiles with a line that bends at most twice.
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Runs & Trios Tile solitaire Clear the layout three open tiles at a time: a run or a trio.
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Clearsight Pairs Pair matching puzzle Match tiles that can see each other; copy the rest down when stuck.
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Sampler Clues Picture logic puzzle Fill a picture grid from run clues; a mirror gives half.
No game matches all of that.
Can I play against the computer?
Yes. Each of the five board games has five bot levels, labelled as bots, and a second player can take the other side on the same device. Who moves first changes every game, because at the top levels the first move is worth a lot.
Can every puzzle be finished?
Yes. Lantern Links and Runs & Trios check that each board can be cleared before you see it, Clearsight Pairs deals only sheets a solver can finish with its three copy-downs, and every Sampler Clues picture has one answer that line logic alone reaches, so it never needs a guess.
How does a board game end?
Far Bank ends when a side brings three stones to the far bank, Granary Rows when a store holds 25 seeds, Picket Plots when every plot is fenced and the bigger crop total wins, Gale Rows when a player lines up four, and Lilyturn when neither side can place a pad, with the most pads winning.
Which ones have a daily challenge?
Far Bank, Lilyturn, Picket Plots, Lantern Links, Runs & Trios, Clearsight Pairs and Sampler Clues have a daily mode: the same challenge for everyone that day, new at midnight by your device's clock.