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8 block and merge puzzles

Eight puzzles about placing and joining pieces. Some clear full rows and columns, like the garden in Patchwork Plot or the honeycomb in Honeyframe; others fuse equal pieces into bigger ones, from numbered stones on a beach to dough that rises on a warm floor. Most are endless runs that end when the board fills up.

New here? Start with Patchwork Plot (the plainest block puzzle, where full rows and columns bloom), then Ten Silo (drop crates that add up to ten, with the next two shown) or Proof & Rise (two of a size fuse, and the warm floor does some of the work).

8 games

What is the difference between block and merge puzzles?

A block puzzle clears a line once every cell in it is filled. A merge puzzle joins two or three equal pieces into the next size up, so the board fills more slowly the better you plan. Siltline adds sand: its pieces crumble when they land.

Which ones have a timer?

Ten Silo's drop timer starts at 6 seconds and shrinks to 2.8 as the score climbs, Tidal Tally's tide row counts down before it slides, and Siltline's silt falls faster every 1,500 grains washed away. Patchwork Plot, Honeyframe, Core Cluster, Proof & Rise and Tinker Bench wait for your move.

What ends a game?

A full board, mostly. Patchwork Plot and Honeyframe stop when none of the pieces on offer fits, Tidal Tally when the beach is full, Proof & Rise when dough stays above the line, Siltline when sand reaches the top, and Core Cluster when a mineral sits past the ring for 1.5 seconds. Tinker Bench's day ends after twenty orders, with a shop rating.

Which ones have a daily challenge?

Patchwork Plot, Honeyframe, Tidal Tally, Core Cluster and Ten Silo have a daily mode: the same challenge for everyone that day, new at midnight by your device's clock.