6 match and merge games
Six puzzles about matching pieces, each on a board of its own: turn the rings of a cut log to line up three, match the halves of two-coloured tiles, clear a stained-glass window in twelve swaps with nothing refilling, sew buttons away with one thread that alternates two kinds, throw berries at a hanging lattice, and merge odds and ends in a closed attic down to one heirloom.
New here? Start with Pied Tiles (match three, but only the matching halves clear), then Glazier's Dozen (a daily window in twelve swaps or fewer) or Heirloom Attic (merge everything down to one heirloom).
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Tree Rings Match 3 puzzle Turn the rings of a cut log to line up three; pieces fall towards the heart.
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Pied Tiles Match 3 puzzle Every tile is two colours; a match only clears the matching half.
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Glazier's Dozen Daily puzzle Clear a stained-glass window in twelve swaps. Nothing ever refills.
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Bobbin Trail Button matching puzzle Thread buttons of two kinds in turn to sew them away.
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Berry Lattice Aim and match puzzle Throw berries at the vine; pairs you leave alone ripen.
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Heirloom Attic Merge puzzle game #7fe3c9
No game matches all of that.
Do new pieces keep falling in?
In Tree Rings, Pied Tiles, Bobbin Trail and Berry Lattice, yes. Glazier's Dozen and Heirloom Attic never add anything, so each window and attic is a fixed puzzle with a par, checked by a solver before you play it.
Is there a time limit?
Only Tree Rings' endless mode runs on a clock, three minutes. The campaigns count moves instead: each level has a move or throw budget, Glazier's Dozen allows twelve swaps, and Heirloom Attic sets a par.
Can a board run out of moves?
Tree Rings, Pied Tiles and Bobbin Trail reshuffle a board that has no move left, and every Glazier's Dozen window and Heirloom Attic is checked by a solver before you see it.
Which ones have a daily challenge?
Pied Tiles, Glazier's Dozen and Heirloom Attic have a daily mode: the same challenge for everyone that day, new at midnight by your device's clock.