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6 match and merge games

Six puzzles about matching pieces, each on a board of its own: turn the rings of a cut log to line up three, match the halves of two-coloured tiles, clear a stained-glass window in twelve swaps with nothing refilling, sew buttons away with one thread that alternates two kinds, throw berries at a hanging lattice, and merge odds and ends in a closed attic down to one heirloom.

New here? Start with Pied Tiles (match three, but only the matching halves clear), then Glazier's Dozen (a daily window in twelve swaps or fewer) or Heirloom Attic (merge everything down to one heirloom).

6 games

Do new pieces keep falling in?

In Tree Rings, Pied Tiles, Bobbin Trail and Berry Lattice, yes. Glazier's Dozen and Heirloom Attic never add anything, so each window and attic is a fixed puzzle with a par, checked by a solver before you play it.

Is there a time limit?

Only Tree Rings' endless mode runs on a clock, three minutes. The campaigns count moves instead: each level has a move or throw budget, Glazier's Dozen allows twelve swaps, and Heirloom Attic sets a par.

Can a board run out of moves?

Tree Rings, Pied Tiles and Bobbin Trail reshuffle a board that has no move left, and every Glazier's Dozen window and Heirloom Attic is checked by a solver before you see it.

Which ones have a daily challenge?

Pied Tiles, Glazier's Dozen and Heirloom Attic have a daily mode: the same challenge for everyone that day, new at midnight by your device's clock.