5 cooking and shop games
Five games about keeping up with orders: steam dumplings to the right time, fill lunch boxes on a moving belt, paint mugs for a kiln that shifts every colour, brew tea from customers' two-word orders and sort parcels by a rulebook that keeps growing. A day or shift lasts a few minutes.
New here? Start with Bento Belt (fill each box before the belt carries it off), then Kettle Stall (two words from the customer, two jars to blend) or Steam Basket (fold, steam to time, sauce and serve).
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Steam Basket Cooking game Fill and fold, steam to time, sauce and serve. Steamers keep running.
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Bento Belt Time management game Fill each lunch box before it reaches the end of the belt.
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Mug Painter Pottery painting game Paint the mug, fire it, match the order. The kiln shifts colours round the wheel.
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Kettle Stall Tea shop game Customers ask in two words. Blend the two jars that carry them.
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Parcel Rules Sorting game Drop each parcel in the bin the rulebook names. The top rule that fits wins.
No game matches all of that.
Is there an ending?
Steam Basket's week ends with a food critic's review, Kettle Stall closes after seven days and Parcel Rules is won after ten shifts. Bento Belt keeps going after its twenty shifts.
What are the stakes?
Unhappy customers, mostly. Three of them close Mug Painter's shop early, three strikes end a Parcel Rules run (its calm mode has none), and a Steam Basket customer who leaves takes the ticket with them. Bento Belt pays by the box, and Kettle Stall can lose money on a blend when leaf prices drift, so turning a customer away is sometimes right.
How do they get harder?
Each adds a rule or a speed. Parcel Rules puts a new rule on top every shift that overrides the older ones, Mug Painter's kiln shifts colours one step while warm and two once hot, Kettle Stall's later customers use new words, Bento Belt's lever trades time per box for pay, and Steam Basket's seven days bring new fillings and sauces.