12 one-button and runner games
Twelve quick skill games played with one button, a tap or a couple of keys. Hold and let go to steer a raindrop along the gutters, swing between street lamps on silk, flip pancakes from pan to pan or run a mail cart down three lanes. Most runs last under two minutes, and the next one starts at once.
New here? Start with Gutter Glide (hold and let go, and a scrape costs water rather than the run), then Kite Hop (one rule, and every bounce doubles the next) or Postline Rush (three lanes, with parcel colours to read as you dodge).
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Gutter Glide One-button runner Hold to steer up, let go to swing down. Scrapes cost water.
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Silkline Rope swing game Hold to swing from a lamp, let go to fly. Silk runs out while you hang.
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Griddle Hop Pancake flipping game Hold, then let go to flip the pancake to another pan.
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Sonar Canyon One-button rhythm game Hold to climb, let go to dive. Follow the beat through the cave.
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Tilt Freight Stacking balance game Tap to drop the crate. Keep the ship level or it capsizes.
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Ember Updraft Cave flying game Hold to burn and rise, let go to sink. Embers refill the flame.
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Spinward Sprint Tunnel runner game Run the inside of a damaged station ring; any wall can become the floor.
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Postline Rush Three-lane runner Dodge traffic and deliver parcels under the arches of their colour.
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Murmuration Run Math gate runner Steer the flock through gates. Bigger flocks are wider.
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Twofoot Sprint Track and field game Alternate two keys to run. Hold both together to clear a hurdle.
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Kite Hop Endless jumper Steer onto kites. Every bounce doubles the next. Miss once and it ends.
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Odd Jobs Blitz Reflex minigames Quick jobs, a tap or two each. They get faster. Three strikes and you are out.
No game matches all of that.
Do I need a keyboard?
No. Every game here also plays with taps on a phone or tablet. Spinward Sprint and Twofoot Sprint show touch zones for their controls, and the rest take a tap, a hold or a drag.
How long does a run last?
Most end inside two minutes: three strikes in Griddle Hop or Odd Jobs Blitz, three dents in Postline Rush, one missed kite in Kite Hop, one touch of the rock in Ember Updraft or Sonar Canyon. The next run starts with a tap, so a session is as many short tries as you like.
Are any of them more than an endless run?
Yes. Silkline has 30 levels rated in moths before its endless mode opens, Spinward Sprint 24 levels of three laps, Murmuration Run 40 levels before endless. Postline Rush opens a new route when you finish one, and Twofoot Sprint runs the 100 m, the 110 m hurdles and the 200 m with your record racing beside you as a ghost.
Which ones have a daily challenge?
Gutter Glide, Griddle Hop, Sonar Canyon, Tilt Freight, Ember Updraft, Twofoot Sprint, Kite Hop and Odd Jobs Blitz have a daily mode: the same challenge for everyone that day, new at midnight by your device's clock.