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8 card games

Eight card games for one or two players. Five are patience games, and a solver plays every deal through before it is dealt, so each one can be won: stairs that build down in alternating colours, an open deal with one pocket per suit, pairs that add up to thirteen, chains one up or one down, and a ring of piles where a higher card pushes a lower one out. The others are a shedding game against bots, a rummy for two where the season suit scores double, and a daily puzzle about the marching order of five toy units.

New here? Start with Seven Stairs (stairs down in alternating colours, three fans of spare cards), then Shedwell (match suit or number and empty your hand before the bots) or Meld Garden (rummy for two, where the season suit scores double).

8 games

Can every deal be won?

In the five patience games, yes. A solver plays each deal through before you see it, daily deals included, and only deals the ones it can win. A winnable deal can still be lost by playing it badly, so plan before you move.

Are there real people at the table?

No. Shedwell is played against one to three bots called Bot 1 to Bot 3, which only use what the table shows, and Meld Garden against a bot at three levels or a friend on the same device, with a pass screen that hides each hand between turns.

How long is a game?

Meld Garden runs to 100 points, about four hands on average, and a round of Terrace Chain is three deals that follow one after another. Each of the other patience games is a single deal, and Formation Day is one rival line with a few tries to find the winning order.

Which ones have a daily challenge?

Seven Stairs, Suit Pockets, Diamond Thirteen, Terrace Chain, Upstart Patience and Formation Day have a daily mode: the same challenge for everyone that day, new at midnight by your device's clock.